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   <div id="projectname">Starshatter_Open
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   <div id="projectbrief">Open source Starshatter engine</div>
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<div class="title">Camera Member List</div>  </div>
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<p>This is the complete list of members for <a class="el" href="class_camera.html">Camera</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="class_camera.html#a15d2391497a071fa4c34c9192835df50">Aim</a>(double roll, double pitch, double yaw)</td><td class="entry"><a class="el" href="class_camera.html">Camera</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_camera.html#aa4747adcc770f9f32d507d7f5515c54e">Camera</a>(double x=0.0, double y=0.0, double z=0.0)</td><td class="entry"><a class="el" href="class_camera.html">Camera</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_camera.html#a04eb689dabc8e56ec6098377d1321942">Clone</a>(const Camera &amp;cam)</td><td class="entry"><a class="el" href="class_camera.html">Camera</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_camera.html#ae0e2c221f049b6259251cac4c44a6c15">LookAt</a>(const Point &amp;target)</td><td class="entry"><a class="el" href="class_camera.html">Camera</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_camera.html#a1fc91ecc45ae91bf5d9d347670753408">LookAt</a>(const Point &amp;target, const Point &amp;eye, const Point &amp;up)</td><td class="entry"><a class="el" href="class_camera.html">Camera</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_camera.html#aaa89ef034e2d1d82204071bede2256dc">MoveBy</a>(double dx, double dy, double dz)</td><td class="entry"><a class="el" href="class_camera.html">Camera</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_camera.html#ae8599246e50c08d6dc8b14beb2cd7e0f">MoveBy</a>(const Point &amp;p)</td><td class="entry"><a class="el" href="class_camera.html">Camera</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_camera.html#a3c12e547329d78def633eca0c1ff81fb">MoveTo</a>(double x, double y, double z)</td><td class="entry"><a class="el" href="class_camera.html">Camera</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_camera.html#a0429137f38af59ad62eb3fb98566efb2">MoveTo</a>(const Point &amp;p)</td><td class="entry"><a class="el" href="class_camera.html">Camera</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_camera.html#a6d34215f3a9eb4a163d0dfbac4a76dab">Orientation</a>() const </td><td class="entry"><a class="el" href="class_camera.html">Camera</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_camera.html#a436c6125ee4906bc206e989b1471c74d">orientation</a></td><td class="entry"><a class="el" href="class_camera.html">Camera</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_camera.html#a88973e7224dd6c5c123af5e154e785bb">Padlock</a>(const Point &amp;target, double alimit=-1, double e_lo=-1, double e_hi=-1)</td><td class="entry"><a class="el" href="class_camera.html">Camera</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_camera.html#af60842b1cef936d5d1fbf35e3f2ce58c">Pitch</a>(double pitch)</td><td class="entry"><a class="el" href="class_camera.html">Camera</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_camera.html#aaedfbcdcc08d79a7095e032fc36bf00b">pos</a></td><td class="entry"><a class="el" href="class_camera.html">Camera</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_camera.html#a2a54ce5f1212212653acafa59809ce49">Pos</a>() const </td><td class="entry"><a class="el" href="class_camera.html">Camera</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_camera.html#aa678551b4a0fb7839dab3fe6cd781e65">Roll</a>(double roll)</td><td class="entry"><a class="el" href="class_camera.html">Camera</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_camera.html#a7aa47fb493bd75aa31b8fbde6f341816">TYPENAME</a>()</td><td class="entry"><a class="el" href="class_camera.html">Camera</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_camera.html#a6767fa21da7413fe049cf64eed98f02f">vpn</a>() const </td><td class="entry"><a class="el" href="class_camera.html">Camera</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_camera.html#a276d8f65ae6c09a07add9f63bd356704">vrt</a>() const </td><td class="entry"><a class="el" href="class_camera.html">Camera</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_camera.html#a38ab2061d58da025e9c95267505686ab">vup</a>() const </td><td class="entry"><a class="el" href="class_camera.html">Camera</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_camera.html#ac79dc292c4bbdc2d090646ee37ff0234">Yaw</a>(double yaw)</td><td class="entry"><a class="el" href="class_camera.html">Camera</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_camera.html#ad1897942d0ccf91052386388a497349f">~Camera</a>()</td><td class="entry"><a class="el" href="class_camera.html">Camera</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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